Aug 16, 2017 - Visual Studio for Mac. Multiple copies of one.cs file opened in Visual Stuio 2017. Again, which means that I see many copies of the same.cs file. An opened copy to delete, Visual Studio 2017 stop responding for ever. The best way for getting help with advanced issues is to submit bug reports. This way we can properly track and prioritize everything. Microsoft and Unity teams are working together daily to solve your issues. We really need minimal reproduction projects for those bugs! That’s super important for us, because so many times it was a very project-specific thing that was causing an issue. We made a troubleshooting page to help you solve common issues with Visual Studio (you can even add your own comments or add extra content): The best way to quick solve issues is to be sure you are using the latest Visual Studio and Unity versions (when possible of course). Regards Sebastien Lebreton [MSFT]. Click to expand. Please submit bug reports + reproduction projects for your issues at ------- Regarding VS 2017: The cause for this issue has been identified. In the meantime, as a temporary workaround, you can • Play the game in Unity (to trigger a reload of the code in Unity) • Delete csproj+sln in the project folder • Double click on a script to properly generate the projects. Regarding VS: • This issue is under investigation. The following issues are related and a fix for them will become available in one of the upcoming releases (the fix already exists). • VS for Mac: • VS 2015: • VS: • VS. I've found an issue with the Mono 4.6 /.NET Standard 2.0 Runtime that seems to affect both Visual Studio 2017 and Visual Studio Code. When I open my project in either, I get errors of the form: 'Type AFFECTEDTYPE exists in both System.Core and netstandard'. Not sure if this was reported elsewhere. Seemingly affects only.NET source types (such as HashSet, several delegate types, Linq operators, etc). Italian language pack for word mac free. Happens on both Windows 10 (64bit) and Mac OSX (64bit). I haven't tested Linux VS Code. Changing between Mono/IL2CPP for desktop doesn't make a difference. It seems that the actual Unity Editor Compilation isn't affected, as I don't get the same errors. Issue # is 996937. You have a troubleshooting page when the plugin is not active: Regarding conditional breakpoints, every-time the Unity runtime is hitting a breakpoint (it has no clue there is a condition, this is a debugger client-only concept), it will stop all threads, then notify the debugger, then the debugger will check the condition and eventually instruct Unity to resume all threads in the case the condition is not met. This back and forth is super time consuming. That's why it is not suitable for all usages, and sometimes it is easier to write a real 'if' condition in your code and put a breakpoint inside. This way the runtime will only suspend all threads when the breakpoint is really hit and will keep the game in a playable state. You have a troubleshooting page when the plugin is not active: Regarding conditional breakpoints, every-time the Unity runtime is hitting a breakpoint (it has no clue there is a condition, this is a debugger client-only concept), it will stop all threads, then notify the debugger, then the debugger will check the condition and eventually instruct Unity to resume all threads in the case the condition is not met. This back and forth is super time consuming. That's why it is not suitable for all usages, and sometimes it is easier to write a real 'if' condition in your code and put a breakpoint inside. This way the runtime will only suspend all threads when the breakpoint is really hit and will keep the game in a playable state. Click to expand.Bonjour Laurent, Unity fixed an issue early in the beta cycle and then some more in 2018.1 b8 where they weren't properly delegating to the Tools for Unity plugin the project generation. Down the line it meant the generated project wasn't recognized by Visual Studio as a Unity project, and the Unity specific features were not enabled. Could you give a try to 2018.1 b8, and if you're still running into troubles, it's probably something funny and exotic. I'll encourage you to reach out directly to my team at and we'll help you investigate. I usually don't say anything because I just deal with the pain. But it's getting ridiculous.
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